A double backflip body mechanics animation, with a strong focus on posing and structuring my animation workflow.
Rig by Kiel Figgins: https://twitter.com/KielFiggins
Reference from Takahiro Enomoto: https://twitter.com/taka_VoLatricks
Final Animation | I made use of space switching to polish the action, solidify floor contacts and add detail jiggle to the animation.
1) Blocking Pass | I tired to hit every major pose, with particular focus on contact positions and extreme pose changes
2) Blocking Inbetweens | I went through again and added inbetweens trying to solve any poses that weren't hit in blocking.
3) Spline Pass | A few touch ups in this pass but with keys every two to three frames this pass was quick.